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NOTE: This article and all content are provided on an "as is" basis without any warranties of any kind, whether express or implied, including, but not limited to the implied warranties of merchantability, fitness for a particular purpose, and non-infringement. In no event shall Q-mation be liable for any special, indirect or consequential damages or any damages whatsoever resulting from loss of use, data or profits, whether in an action of contract, negligence or other tortuous action, arising out of or in connection with the use or performance of information contained in this article.
While the ArchestrA Graphic editor adds several powerful new features and graphic elements that allow the developer to bring their graphics into the next generation, it also maintains the all of the original graphic elements that traditional InTouch Windowmaker possesses. This not only maintains an ease of use for the user, it also allows the system to seamlessly import graphics created in Windowmaker into the ArchestrA graphic environment. This article will explain how to take graphics drawn in traditional Windowmaker and turn them into ArchestrA graphics using the SmartSymbol import feature of the ArchestrA graphic editor.
Next, create the smart symbol by right clicking on the new cell, selecting “SmartSymbol” and then “Generate SmartSymbol” – this will add the Smartsymbol to the application's Smartsymbol library.
2. Create an ArchestrA symbol and import the SmartSymbol
Browse the directory tree to the directory where the InTouch application resides, and hit next. Then select the symbol you just created.
The symbol will then be imported in as an ArchestrA graphic. Note that all of the animations and tag assignments have been maintained, so no reconfiguration is necessary. At this point, the symbol is an ArchestrA graphic, completely vector based (with the exception of any bitmaps imported) and resolution neutral. You can then modify and enhance the graphic to your liking. Click the save button to save your graphic.
3. Replace the old graphic with the ArchestrA graphic
Select the symbol you created earlier, and place it on the screen.
This can be done for a logical component, a portion of a screen, or the entire screen altogether. Thus, you can rapidly convert your InTouch graphics to the new generation of ArchestrA graphics, without having to do any reconfiguration of your animation or tag configuration.
Please feel free to email support@qmation.com with questions.
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